/var/www/flurhymez/vendor/google/apiclient-services/src/Games/Resource
Edit: /var/www/flurhymez/vendor/google/apiclient-services/src/Games/Resource/Achievements.php (6105B)
* $gamesService = new Google\Service\Games(...);
* $achievements = $gamesService->achievements;
*
*/
class Achievements extends \Google\Service\Resource
{
/**
* Increments the steps of the achievement with the given ID for the currently
* authenticated player. (achievements.increment)
*
* @param string $achievementId The ID of the achievement used by this method.
* @param int $stepsToIncrement The number of steps to increment.
* @param array $optParams Optional parameters.
*
* @opt_param string requestId A randomly generated numeric ID for each request
* specified by the caller. This number is used at the server to ensure that the
* request is handled correctly across retries.
* @return AchievementIncrementResponse
*/
public function increment($achievementId, $stepsToIncrement, $optParams = [])
{
$params = ['achievementId' => $achievementId, 'stepsToIncrement' => $stepsToIncrement];
$params = array_merge($params, $optParams);
return $this->call('increment', [$params], AchievementIncrementResponse::class);
}
/**
* Lists the progress for all your application's achievements for the currently
* authenticated player. (achievements.listAchievements)
*
* @param string $playerId A player ID. A value of `me` may be used in place of
* the authenticated player's ID.
* @param array $optParams Optional parameters.
*
* @opt_param string language The preferred language to use for strings returned
* by this method.
* @opt_param int maxResults The maximum number of achievement resources to
* return in the response, used for paging. For any response, the actual number
* of achievement resources returned may be less than the specified
* `maxResults`.
* @opt_param string pageToken The token returned by the previous request.
* @opt_param string state Tells the server to return only achievements with the
* specified state. If this parameter isn't specified, all achievements are
* returned.
* @return PlayerAchievementListResponse
*/
public function listAchievements($playerId, $optParams = [])
{
$params = ['playerId' => $playerId];
$params = array_merge($params, $optParams);
return $this->call('list', [$params], PlayerAchievementListResponse::class);
}
/**
* Sets the state of the achievement with the given ID to `REVEALED` for the
* currently authenticated player. (achievements.reveal)
*
* @param string $achievementId The ID of the achievement used by this method.
* @param array $optParams Optional parameters.
* @return AchievementRevealResponse
*/
public function reveal($achievementId, $optParams = [])
{
$params = ['achievementId' => $achievementId];
$params = array_merge($params, $optParams);
return $this->call('reveal', [$params], AchievementRevealResponse::class);
}
/**
* Sets the steps for the currently authenticated player towards unlocking an
* achievement. If the steps parameter is less than the current number of steps
* that the player already gained for the achievement, the achievement is not
* modified. (achievements.setStepsAtLeast)
*
* @param string $achievementId The ID of the achievement used by this method.
* @param int $steps The minimum value to set the steps to.
* @param array $optParams Optional parameters.
* @return AchievementSetStepsAtLeastResponse
*/
public function setStepsAtLeast($achievementId, $steps, $optParams = [])
{
$params = ['achievementId' => $achievementId, 'steps' => $steps];
$params = array_merge($params, $optParams);
return $this->call('setStepsAtLeast', [$params], AchievementSetStepsAtLeastResponse::class);
}
/**
* Unlocks this achievement for the currently authenticated player.
* (achievements.unlock)
*
* @param string $achievementId The ID of the achievement used by this method.
* @param array $optParams Optional parameters.
* @return AchievementUnlockResponse
*/
public function unlock($achievementId, $optParams = [])
{
$params = ['achievementId' => $achievementId];
$params = array_merge($params, $optParams);
return $this->call('unlock', [$params], AchievementUnlockResponse::class);
}
/**
* Updates multiple achievements for the currently authenticated player.
* (achievements.updateMultiple)
*
* @param AchievementUpdateMultipleRequest $postBody
* @param array $optParams Optional parameters.
* @return AchievementUpdateMultipleResponse
*/
public function updateMultiple(AchievementUpdateMultipleRequest $postBody, $optParams = [])
{
$params = ['postBody' => $postBody];
$params = array_merge($params, $optParams);
return $this->call('updateMultiple', [$params], AchievementUpdateMultipleResponse::class);
}
}
// Adding a class alias for backwards compatibility with the previous class name.
class_alias(Achievements::class, 'Google_Service_Games_Resource_Achievements');