/var/www/cobraambalaj/node_modules/svgo/plugins
NameSizeModeActions
addAttributesToSVGElement.js20660644editdlrm
addClassesToSVGElement.js10930644editdlrm
cleanupAttrs.js13080644editdlrm
cleanupEnableBackground.js23010644editdlrm
cleanupIDs.js67410644editdlrm
cleanupListOfValues.js36050644editdlrm
cleanupNumericValues.js25650644editdlrm
collapseGroups.js29930644editdlrm
convertColors.js36700644editdlrm
convertEllipseToCircle.js8950644editdlrm
convertPathData.js308840644editdlrm
convertShapeToPath.js44970644editdlrm
convertStyleToAttrs.js42030644editdlrm
convertTransform.js108710644editdlrm
inlineStyles.js78800644editdlrm
mergePaths.js21250644editdlrm
minifyStyles.js40650755editdlrm
moveElemsAttrsToGroup.js33880644editdlrm
moveGroupAttrsToElems.js18500644editdlrm
prefixIds.js55430755editdlrm
removeAttributesBySelector.js19100644editdlrm
removeAttrs.js41590644editdlrm
removeComments.js5080644editdlrm
removeDesc.js7670644editdlrm
removeDimensions.js13270644editdlrm
removeDoctype.js10300644editdlrm
removeEditorsNSData.js15500644editdlrm
removeElementsByAttr.js19320644editdlrm
removeEmptyAttrs.js5090644editdlrm
removeEmptyContainers.js6900644editdlrm
removeEmptyText.js11250644editdlrm
removeHiddenElems.js66180644editdlrm
removeMetadata.js3920644editdlrm
removeNonInheritableGroupAttrs.js9450644editdlrm
removeOffCanvasPaths.js31660644editdlrm
removeRasterImages.js5580644editdlrm
removeScriptElement.js4230644editdlrm
removeStyleElement.js4260644editdlrm
removeTitle.js4110644editdlrm
removeUnknownsAndDefaults.js49680644editdlrm
removeUnusedNS.js23900644editdlrm
removeUselessDefs.js11120644editdlrm
removeUselessStrokeAndFill.js27120644editdlrm
removeViewBox.js11390644editdlrm
removeXMLNS.js5910644editdlrm
removeXMLProcInst.js4870644editdlrm
reusePaths.js64850644editdlrm
sortAttrs.js16980644editdlrm
sortDefsChildren.js14000644editdlrm
_collections.js583970644editdlrm
_path.js317420644editdlrm
_transforms.js102630644editdlrm
Edit: /var/www/cobraambalaj/node_modules/svgo/plugins/_transforms.js (10263B)
'use strict'; var regTransformTypes = /matrix|translate|scale|rotate|skewX|skewY/, regTransformSplit = /\s*(matrix|translate|scale|rotate|skewX|skewY)\s*\(\s*(.+?)\s*\)[\s,]*/, regNumericValues = /[-+]?(?:\d*\.\d+|\d+\.?)(?:[eE][-+]?\d+)?/g; /** * Convert transform string to JS representation. * * @param {String} transformString input string * @param {Object} params plugin params * @return {Array} output array */ exports.transform2js = function(transformString) { // JS representation of the transform data var transforms = [], // current transform context current; // split value into ['', 'translate', '10 50', '', 'scale', '2', '', 'rotate', '-45', ''] transformString.split(regTransformSplit).forEach(function(item) { /*jshint -W084 */ var num; if (item) { // if item is a translate function if (regTransformTypes.test(item)) { // then collect it and change current context transforms.push(current = { name: item }); // else if item is data } else { // then split it into [10, 50] and collect as context.data while (num = regNumericValues.exec(item)) { num = Number(num); if (current.data) current.data.push(num); else current.data = [num]; } } } }); // return empty array if broken transform (no data) return current && current.data ? transforms : []; }; /** * Multiply transforms into one. * * @param {Array} input transforms array * @return {Array} output matrix array */ exports.transformsMultiply = function(transforms) { // convert transforms objects to the matrices transforms = transforms.map(function(transform) { if (transform.name === 'matrix') { return transform.data; } return transformToMatrix(transform); }); // multiply all matrices into one transforms = { name: 'matrix', data: transforms.length > 0 ? transforms.reduce(multiplyTransformMatrices) : [] }; return transforms; }; /** * Do math like a schoolgirl. * * @type {Object} */ var mth = exports.mth = { rad: function(deg) { return deg * Math.PI / 180; }, deg: function(rad) { return rad * 180 / Math.PI; }, cos: function(deg) { return Math.cos(this.rad(deg)); }, acos: function(val, floatPrecision) { return +(this.deg(Math.acos(val)).toFixed(floatPrecision)); }, sin: function(deg) { return Math.sin(this.rad(deg)); }, asin: function(val, floatPrecision) { return +(this.deg(Math.asin(val)).toFixed(floatPrecision)); }, tan: function(deg) { return Math.tan(this.rad(deg)); }, atan: function(val, floatPrecision) { return +(this.deg(Math.atan(val)).toFixed(floatPrecision)); } }; /** * Decompose matrix into simple transforms. See * http://frederic-wang.fr/decomposition-of-2d-transform-matrices.html * * @param {Object} data matrix transform object * @return {Object|Array} transforms array or original transform object */ exports.matrixToTransform = function(transform, params) { var floatPrecision = params.floatPrecision, data = transform.data, transforms = [], sx = +Math.hypot(data[0], data[1]).toFixed(params.transformPrecision), sy = +((data[0] * data[3] - data[1] * data[2]) / sx).toFixed(params.transformPrecision), colsSum = data[0] * data[2] + data[1] * data[3], rowsSum = data[0] * data[1] + data[2] * data[3], scaleBefore = rowsSum != 0 || sx == sy; // [..., ..., ..., ..., tx, ty] → translate(tx, ty) if (data[4] || data[5]) { transforms.push({ name: 'translate', data: data.slice(4, data[5] ? 6 : 5) }); } // [sx, 0, tan(a)·sy, sy, 0, 0] → skewX(a)·scale(sx, sy) if (!data[1] && data[2]) { transforms.push({ name: 'skewX', data: [mth.atan(data[2] / sy, floatPrecision)] }); // [sx, sx·tan(a), 0, sy, 0, 0] → skewY(a)·scale(sx, sy) } else if (data[1] && !data[2]) { transforms.push({ name: 'skewY', data: [mth.atan(data[1] / data[0], floatPrecision)] }); sx = data[0]; sy = data[3]; // [sx·cos(a), sx·sin(a), sy·-sin(a), sy·cos(a), x, y] → rotate(a[, cx, cy])·(scale or skewX) or // [sx·cos(a), sy·sin(a), sx·-sin(a), sy·cos(a), x, y] → scale(sx, sy)·rotate(a[, cx, cy]) (if !scaleBefore) } else if (!colsSum || (sx == 1 && sy == 1) || !scaleBefore) { if (!scaleBefore) { sx = (data[0] < 0 ? -1 : 1) * Math.hypot(data[0], data[2]); sy = (data[3] < 0 ? -1 : 1) * Math.hypot(data[1], data[3]); transforms.push({ name: 'scale', data: [sx, sy] }); } var angle = Math.min(Math.max(-1, data[0] / sx), 1), rotate = [mth.acos(angle, floatPrecision) * ((scaleBefore ? 1 : sy) * data[1] < 0 ? -1 : 1)]; if (rotate[0]) transforms.push({ name: 'rotate', data: rotate }); if (rowsSum && colsSum) transforms.push({ name: 'skewX', data: [mth.atan(colsSum / (sx * sx), floatPrecision)] }); // rotate(a, cx, cy) can consume translate() within optional arguments cx, cy (rotation point) if (rotate[0] && (data[4] || data[5])) { transforms.shift(); var cos = data[0] / sx, sin = data[1] / (scaleBefore ? sx : sy), x = data[4] * (scaleBefore || sy), y = data[5] * (scaleBefore || sx), denom = (Math.pow(1 - cos, 2) + Math.pow(sin, 2)) * (scaleBefore || sx * sy); rotate.push(((1 - cos) * x - sin * y) / denom); rotate.push(((1 - cos) * y + sin * x) / denom); } // Too many transformations, return original matrix if it isn't just a scale/translate } else if (data[1] || data[2]) { return transform; } if (scaleBefore && (sx != 1 || sy != 1) || !transforms.length) transforms.push({ name: 'scale', data: sx == sy ? [sx] : [sx, sy] }); return transforms; }; /** * Convert transform to the matrix data. * * @param {Object} transform transform object * @return {Array} matrix data */ function transformToMatrix(transform) { if (transform.name === 'matrix') return transform.data; var matrix; switch (transform.name) { case 'translate': // [1, 0, 0, 1, tx, ty] matrix = [1, 0, 0, 1, transform.data[0], transform.data[1] || 0]; break; case 'scale': // [sx, 0, 0, sy, 0, 0] matrix = [transform.data[0], 0, 0, transform.data[1] || transform.data[0], 0, 0]; break; case 'rotate': // [cos(a), sin(a), -sin(a), cos(a), x, y] var cos = mth.cos(transform.data[0]), sin = mth.sin(transform.data[0]), cx = transform.data[1] || 0, cy = transform.data[2] || 0; matrix = [cos, sin, -sin, cos, (1 - cos) * cx + sin * cy, (1 - cos) * cy - sin * cx]; break; case 'skewX': // [1, 0, tan(a), 1, 0, 0] matrix = [1, 0, mth.tan(transform.data[0]), 1, 0, 0]; break; case 'skewY': // [1, tan(a), 0, 1, 0, 0] matrix = [1, mth.tan(transform.data[0]), 0, 1, 0, 0]; break; } return matrix; } /** * Applies transformation to an arc. To do so, we represent ellipse as a matrix, multiply it * by the transformation matrix and use a singular value decomposition to represent in a form * rotate(θ)·scale(a b)·rotate(φ). This gives us new ellipse params a, b and θ. * SVD is being done with the formulae provided by Wolffram|Alpha (svd {{m0, m2}, {m1, m3}}) * * @param {Array} arc [a, b, rotation in deg] * @param {Array} transform transformation matrix * @return {Array} arc transformed input arc */ exports.transformArc = function(arc, transform) { var a = arc[0], b = arc[1], rot = arc[2] * Math.PI / 180, cos = Math.cos(rot), sin = Math.sin(rot), h = Math.pow(arc[5] * cos + arc[6] * sin, 2) / (4 * a * a) + Math.pow(arc[6] * cos - arc[5] * sin, 2) / (4 * b * b); if (h > 1) { h = Math.sqrt(h); a *= h; b *= h; } var ellipse = [a * cos, a * sin, -b * sin, b * cos, 0, 0], m = multiplyTransformMatrices(transform, ellipse), // Decompose the new ellipse matrix lastCol = m[2] * m[2] + m[3] * m[3], squareSum = m[0] * m[0] + m[1] * m[1] + lastCol, root = Math.hypot(m[0] - m[3], m[1] + m[2]) * Math.hypot(m[0] + m[3], m[1] - m[2]); if (!root) { // circle arc[0] = arc[1] = Math.sqrt(squareSum / 2); arc[2] = 0; } else { var majorAxisSqr = (squareSum + root) / 2, minorAxisSqr = (squareSum - root) / 2, major = Math.abs(majorAxisSqr - lastCol) > 1e-6, sub = (major ? majorAxisSqr : minorAxisSqr) - lastCol, rowsSum = m[0] * m[2] + m[1] * m[3], term1 = m[0] * sub + m[2] * rowsSum, term2 = m[1] * sub + m[3] * rowsSum; arc[0] = Math.sqrt(majorAxisSqr); arc[1] = Math.sqrt(minorAxisSqr); arc[2] = ((major ? term2 < 0 : term1 > 0) ? -1 : 1) * Math.acos((major ? term1 : term2) / Math.hypot(term1, term2)) * 180 / Math.PI; } if ((transform[0] < 0) !== (transform[3] < 0)) { // Flip the sweep flag if coordinates are being flipped horizontally XOR vertically arc[4] = 1 - arc[4]; } return arc; }; /** * Multiply transformation matrices. * * @param {Array} a matrix A data * @param {Array} b matrix B data * @return {Array} result */ function multiplyTransformMatrices(a, b) { return [ a[0] * b[0] + a[2] * b[1], a[1] * b[0] + a[3] * b[1], a[0] * b[2] + a[2] * b[3], a[1] * b[2] + a[3] * b[3], a[0] * b[4] + a[2] * b[5] + a[4], a[1] * b[4] + a[3] * b[5] + a[5] ]; }